A watchmaker's career
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A shared bench in a rented corner of a workshop in the Haldis, high in the north of Velmark. Drag the view to turn the movement, pinch to zoom, double-tap for the loupe. Dial side shows it cased.
A preview: each case brings its own dial, and you choose one when you case the piece. The hands show the time where you are; the seconds hand steps at the beat rate.
Change parts on the Build tab and the movement here is rebuilt to match; regulate it on the Test tab and the balance swings at the new amplitude.
Design a movement part by part. Each option shows what it would change; the capsule keeps the totals in view.
The movement on the timegrapher. Two dotted lines: their slope is the rate, the gap between them is beat error.
Fifteen days in five positions and three temperatures. The result shows every check against its limit.
The machine works amplitude out from the lift angle you give it. Set it wrong and the amplitude reads wrong; the rate doesn't care.
Repairs, retail pieces, commissions and trade work. Upgrades, staff and the books.
A backup code holds your whole game. Keep it somewhere safe, or paste it into Restore on another phone.
Weeks from 2000 to 2030: the valley fair, chronometry trials, auction nights, and the smartwatch years.
A watchmaker's career · The Haldis, Velmark
Build mechanical movements part by part. Put them on the timegrapher, chase chronometer certification, and grow a shared repair bench into a manufacture with its own calibres.
The repair bench is a career with a short tour. Looking around opens the Sandbox: every part, no money. A career can start any time from the Career tab.